{"id":16489,"date":"2023-04-26T11:53:26","date_gmt":"2023-04-26T09:53:26","guid":{"rendered":"https:\/\/www.assassinscollection.it\/prince-of-persia-assassins"},"modified":"2023-04-26T11:53:26","modified_gmt":"2023-04-26T09:53:26","slug":"prince-of-persia-assassins","status":"publish","type":"post","link":"https:\/\/www.assassinscollection.it\/en\/blog-en\/prince-of-persia-assassins","title":{"rendered":"Prince of Persia Assassins"},"content":{"rendered":"
Reading Time: 1 minute <\/p>
Prince of Persia Assassins<\/strong><\/p>\n Assassin’s Creed<\/strong> everyone knows it. Good or bad, even those who have never picked up a joypad in their lives will have come across the white hood of Altair or Ezio Auditore at least once. On TV, in bookstores, on Youtube, the assassins of house Ubisoft represent for many the symbol of modern video gaming.<\/p>\n However, not everyone is aware of the origins<\/strong> of this successful franchise. Back in 2004, the transalpine giant was already at work on the concept of the first chapter, designed, however, as a spin-off of the already famous Prince of Persia saga. He was born Prince of Persia Assassins<\/strong>, a title that would later lay the groundwork for theAssasin’s Creed<\/strong> that we are now familiar with. A pixel embryo viewable not only in some (beautiful) sketches<\/strong> preparatory, but even in video<\/strong>.<\/p>\n